function spiralMatrix(dimension) {
let matrix = [];
// create blank matrix based from given dimension
for (let i = 0; i < dimension; i++) {
matrix.push(new Array(dimension).fill(0))
}
let counter = 1;
let startRow = 0, endRow = dimension, startColumn = 0, endColumn = dimension;
while (startRow < endRow && startColumn < endColumn) {
// top left -> top right
for (let i = startColumn; i < endColumn; i++) {
matrix[startRow][i] = counter++;
}
startRow++
// top right -> bottom right
for (let i = startRow; i < endRow; i++) {
matrix[i][endColumn - 1] = counter++;
}
endColumn--;
// bottom right -> bottom left
for (let i = endColumn - 1; i >= startColumn; i--) {
matrix[endRow - 1][i] = counter++;
}
endRow--;
// bottom left -> top left
for (let i = endRow; i > startRow; i--) {
matrix[i - 1][startColumn] = counter++;
}
startColumn++;
}
return matrix;
}
Category: Matrix
let gameOfLife = function(board) {
if (!board) return [];
let LIVE = 1,
DEAD = 0,
ALIVE_TO_DEAD = 0b01, // [next state, current state]
ALIVE_TO_ALIVE = 0b11,
DEAD_TO_ALIVE = 0b10,
DEAD_TO_DEAD = 0b00,
maxRow = board.length - 1,
maxCol = board[0].length - 1;
function getAdjacentCount(row, col, valueToCompare) {
let sum = 0;
for (let i = Math.max(row - 1, 0); i <= Math.min(row + 1, maxRow); i++) {
for (let j = Math.max(col - 1, 0); j <= Math.min(col + 1, maxCol); j++) {
if (i === row && j === col) continue;
if (board[i][j] & 1 === valueToCompare) sum = sum + 1;
}
}
return sum;
}
function getNextValue(row, col) {
const val = board[row][col];
let liveNeighbors = getAdjacentCount(row, col, LIVE);
if (val === LIVE) {
// Any live cell with fewer than two live neighbors dies, as if caused by under-population.
// Any live cell with more than three live neighbors dies, as if by over-population..
if (liveNeighbors < 2 || liveNeighbors > 3) {
return ALIVE_TO_DEAD;
}
// Any live cell with two or three live neighbors lives on to the next generation.
return ALIVE_TO_ALIVE;
}
// cell is DEAD
else {
// Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
if (liveNeighbors === 3) {
return DEAD_TO_ALIVE;
}
// no condition
return DEAD_TO_DEAD;
}
}
for (let row = 0; row <= maxRow; row++) {
for (let col = 0; col <= maxCol;col++) {
board[row][col] = getNextValue(row, col);
}
}
for (let row = 0; row <= maxRow; row++) {
for (let col = 0; col <= maxCol;col++) {
board[row][col] = board[row][col] >> 1;
}
}
};
let gameOfLife = function(board) {
if (!board) return [];
let copy = [],
LIVE = 1,
DEAD = 0,
maxRow = board.length - 1,
maxCol = board[0].length - 1;
function getAdjacentCount(row, col, valueToCompare) {
let sum = 0;
for (let i = Math.max(row - 1, 0); i <= Math.min(row + 1, maxRow); i++) {
for (let j = Math.max(col - 1, 0); j <= Math.min(col + 1, maxCol); j++) {
if (i === row && j === col) continue;
if (copy[i] && copy[i][j] !== undefined) {
if (copy[i][j] === valueToCompare) sum = sum + 1; //?
}
else {
if (board[i][j] === valueToCompare) sum = sum + 1; //?
}
}
}
return sum;
}
function getNextValue(row, col) {
const val = board[row][col];
let liveNeighbors = getAdjacentCount(row, col, LIVE);
if (val === LIVE) {
// Any live cell with fewer than two live neighbors dies, as if caused by under-population.
if (liveNeighbors < 2) {
return DEAD;
}
// Any live cell with more than three live neighbors dies, as if by over-population..
else if (liveNeighbors > 3) {
return DEAD;
}
// Any live cell with two or three live neighbors lives on to the next generation.
return LIVE;
}
// cell is DEAD
else {
// Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
if (liveNeighbors === 3) {
return LIVE;
}
// no condition
return DEAD;
}
}
for (let row = 0; row <= maxRow; row++) {
copy[row] = [];
for (let col = 0; col <= maxCol;col++) {
copy[row][col] = board[row][col];
board[row][col] = getNextValue(row, col);
}
}
};
if (!grid || !grid.length) return 0;
let numRows = grid.length,
numCols = grid[0].length,
LAND = 1, VISITED = 2;
function markAndVisit(row, col, island = [], level = 0) {
if (grid[row][col] === LAND) {
grid[row][col] = VISITED;
island.push('X' + level);
// up
if (row > 0 && grid[row - 1][col] === LAND) {
island.push('U' + level);
markAndVisit(row - 1, col, island, level + 1);
}
// down
if (row < numRows - 1 && grid[row + 1][col] === LAND) {
island.push('D' + level);
markAndVisit(row + 1, col, island, level + 1);
}
// left
if (col > 0 && grid[row][col - 1] === LAND) {
island.push('L' + level);
markAndVisit(row, col - 1, island, level + 1);
}
// right
if (col < numCols - 1 && grid && grid[row][col + 1] === LAND) {
island.push('R' + level);
markAndVisit(row, col + 1, island, level + 1);
}
}
return island;
}
let islands = new Set();
for (let row = 0; row < numRows;row++) {
for (let col = 0; col < numCols;col++) {
if (grid[row][col] === LAND) {
let island = markAndVisit(row, col);
// console.log(island);
if (island.length) islands.add(island.join(''));
}
}
}
// console.table(grid);
return islands.size;