let suggestedProducts = function(products, searchWord) {
const MAX_RESULT_COUNT = 3;
let root = {
children: {}
};
function addToNode(word, index, node) {
if (index >= word.length) {
node.end = true;
return;
}
//
const child = node.children[word[index]];
if (child) {
addToNode(word, index + 1, child);
}
else {
let child = {val: word[index], parent: node, children: {}};
node.children[word[index]] = child;
addToNode(word, index + 1, child);
}
}
function getWord(leaf) {
let node = leaf;
let str = '';
while (node) {
if (node.val) str = node.val + str; //?
node = node.parent; //?
}
return str; //?
}
function searchProducts(searchString) {
let words = [];
let nodes = [...Object.entries(root.children)], len = searchString.length;
while (nodes.length) {
let currentNodeLength = nodes.length;
while (currentNodeLength > 0) {
currentNodeLength--;
const node = nodes.pop();
const [key, val] = node;
if (len > 0 && key === searchString[searchString.length - len]) {
nodes.unshift(...Object.entries(val.children));
if (len === 1 && val.end) {
words.push(getWord(val));
}
} else if (len <= 0) {
if (val.end) words.push(getWord(val));
nodes.unshift(...Object.entries(val.children));
}
}
len--;
}
return words.sort().slice(0, Math.min(MAX_RESULT_COUNT, words.length));
}
for(let product of products) {
addToNode(product, 0, root);
}
let result = [];
for (let i = 0; i < searchWord.length; i++) {
result.push(searchProducts(searchWord.substring(0, i + 1))); //?
}
return result; //?
};
Tag: breadth-first-search
Categories
Oranges Rotting
let orangesRotting = function(grid) { const FRESH = 1, ROTTEN = 2, VISITED = -1; let rotten = [], totalFresh = 0, totalEmpty = 0, total = 0; function getAdjacents(row, col) { let result = []; // check top if (row > 0 && grid[row -1][col] === FRESH) { grid[row -1][col] = VISITED; result.push([row - 1, col]); } // check bottom if (row < grid.length - 1 && grid[row + 1][col] === FRESH) { grid[row +1][col] = VISITED; result.push([row + 1, col]); } // check left; if (col > 0 && grid[row][col - 1] === FRESH) { grid[row][col - 1] = VISITED; result.push([row, col - 1]); } // check right if (col < grid[row].length - 1 && grid[row][col + 1] === FRESH) { grid[row][col + 1] = VISITED; result.push([row, col + 1]); } return result; } for (let i = 0; i < grid.length; i++) { for (let j = 0; j < grid[i].length; j++) { const data = grid[i][j]; if (data === ROTTEN) { rotten.push(...getAdjacents(i, j)); } else if (data === FRESH || data === VISITED) { totalFresh++; } else { totalEmpty++; } total++; } } totalFresh -= rotten.length; let minute = 0; while (rotten.length) { let len = rotten.length; while (len --> 0) { let point = rotten.pop(); let [row, col] = point; grid[row][col] = ROTTEN; rotten.unshift(...getAdjacents(row, col)); } totalFresh -= rotten.length; minute++; } if (total === totalEmpty) return 0; let hasFreshOranges = totalFresh > 0; if (hasFreshOranges) return -1; return minute; };
function levelOrderZigzag(root) { let queue = [root], result = [], direction = 0; function process(node) { result.push(node.val); //? } while (queue.length) { let level = []; while(queue.length) { const node = queue.pop(); process(node); if (direction === 0) { if (node.left) level.push(node.left); if (node.right) level.push(node.right); } else { if (node.right) level.push(node.right); if (node.left) level.push(node.left); } } direction ^= 1; queue = level; } return result; //? }
function levelOrder(root) {
let queue = [root], result = [];
function process(node) {
result.push(node.val);
}
while (queue.length) {
const node = queue.pop();
process(node);
if (node.left) queue.unshift(node.left);
if (node.right) queue.unshift(node.right);
}
return result; //?
}
Categories
Number of Islands
let numIslands = function(matrix) { if (!matrix.length) return 0; let land = 1, visited = 'X', counter = 0, maxRow = matrix.length - 1, maxCol = matrix[0].length - 1; function exploreAndMark(row, col) { if (row < 0 || col < 0 || row > maxRow || col > maxCol) { return; } if (matrix[row][col] === land) { matrix[row][col] = visited; // explore up exploreAndMark(row - 1, col); // explore down exploreAndMark(row + 1, col); // explore left exploreAndMark(row, col - 1); // explore right exploreAndMark(row, col + 1); } } for (let row = 0; row <= maxRow; row++) { for (let col = 0; col <= maxCol; col++) { if (matrix[row][col] === land) { counter++; exploreAndMark(row, col); } } } return counter; }